local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
main_id = 72802
L0_1 = {}
L1_1 = 7280201
L2_1 = 7280202
L3_1 = 7280203
L4_1 = 7280204
L5_1 = 7280205
L6_1 = 7280206
L7_1 = 7280207
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7280201"] = L1_1
L1_1 = {}
L0_1["7280202"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3050
L3_1.alias = "Npc3050"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q72802Yo"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3049
L4_1.alias = "Npc3049"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q72802Michiru"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7280203"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3050
L3_1.alias = "Npc3050"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q72802Yo"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3049
L4_1.alias = "Npc3049"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q72802Michiru"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7280204"] = L1_1
L1_1 = {}
L0_1["7280205"] = L1_1
L1_1 = {}
L0_1["7280206"] = L1_1
L1_1 = {}
L0_1["7280207"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7280201"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3050
L3_1.alias = "Npc3050"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q72802Yo"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3049
L4_1.alias = "Npc3049"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q72802Michiru"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7280202"] = L1_1
L1_1 = {}
L0_1["7280203"] = L1_1
L1_1 = {}
L0_1["7280204"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 20307
L3_1.alias = "Npc20307"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q72802House"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7280205"] = L1_1
L1_1 = {}
L0_1["7280206"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3050
L3_1.alias = "Npc3050"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q72802Yo"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3049
L4_1.alias = "Npc3049"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q72802Michiru"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["7280207"] = L1_1
quest_data = L0_1
